The Bad News game follows the Personalization Principle such that the game participants interact and “talk” with the game. Another principle this game followed is the Feedback Principle. For every decision I made, there is a result in terms of the number of followers I have. The game doesn’t follow the multimedia principle since there’s too much text, and it gets boring after a while. I would add more pictures mixed with text so that people understand and play the game more pleasantly.
During the Sketchnoting activity, I learned about how even the most complicated drawing can be analyzed and downgraded to the five elements. In real learning, if someone with no drawing experience was asked to draw something, it will be more effective for them to learn how all drawings are formed with the five basic shapes before committing to more complicated tasks. This relates directly to the Pre-training principle.
Sketchnoting should be very helpful to my daily learning. Knowing to draw everything based on the five basic shapes helps me draw everything much faster and better. When studying or listening to a lecture, and I am taking notes. It is more efficient for me to draw and write texts.
In EDCI 337, we have been using several methods to achieve active learning. For example, we have feedback on every weekly activity, so the connection between teacher and students are linked all the time. Also, we have interactive experiences in some activities, like software or games.